Sangbeom Kim

Graphics / Gameplay Programmer

About Me

Graphics and gameplay programmer with experience of shader implementation, real-time rendering, and game development.

Worked on collaborative game projects with a strong focus on implementing core gameplay system as well as visual presentation aspects.

Student Projects

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Shuttlefall

Stress-driven space shuttle management experience.

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Spy the Man

2D stealth action game featuring spy missions.

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Ladder Chess

Two-player ladder-tile strategy game.

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Jelly Run

Auto-scrolling runner with music-synced obstacles.

Personal Projects

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The Balloon Adventure

2D platformer using balloon physics to navigate.

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Epic Fantasy

Game prototype with better 2D Platformer collision.

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Surface Tension

3D rage platformer guiding a bubble with a fan.

Academic Projects

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Motion Dynamics Project

C++/OpenGL demo of graphic simulations.

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Vulkan Ray Tracing Project

C++/Vulkan real-time ray tracing render demo.

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Graphics Project

C++/OpenGL showcase of meshes, curves, and shadows.